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First party accessories

A Nintendo 64 controller.

Nintendo 64 controller

Main article Nintendo 64 controller

The Nintendo 64 controller is an ‘m’shaped controller with 10 buttons A, B, CUp, CDown, CLeft, CRight, L, R, Z, and Start, one analog stick in the center, a digital directional pad on the left hand side, and an extension port on the back for many of the system’s accessories. Initially available in seven colors gray, yellow, green, red, blue, purple, and black and later in transparent versions of said colors except gray. The N64 pad’s analog stick is notorious for wearing out quickly, eventually becoming unable to return to centre position though they often still functioned normally. Also, the analog stick would become uncalibrated if not centered properly when the system was booted up if the stick was not centered, the game would calibrate with a zero of the altered position.

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Because this may not be discovered until the player enters the game, a universal software recentering method is printed in every manual simultaneously pressing the L, R, and START buttons. Early titles such as Wonder Project J2 would lose calibration if the player moved the cursor while accessing the Controller Pak save.

Controller Pak

A Nintendobrand Controller Pak.

The Controller Pak Pack Controller is the console’s memory card, comparable to those seen in the PlayStation and other CDROMbased video game consoles. Certain games allowed saving of game files to the Controller Pak, which plugged into the back of the Nintendo 64 controller as did the Rumble and Transfer Paks. The Controller Pak was marketed as a way to exchange data with other Nintendo 64 owners, since information saved on the game cartridge could not be transferred to another cartridge.

It is plugged into the controller and allowed the player to save game progress and configuration.

The original models from Nintendo offered 256 kilobits 32KB battery backed SRAM, split into 123 pages with a limitation of 16 save files, but third party models had much more, often in the form of 4 selectable memory bank of 256kbits. The number of pages that a game occupied varied sometimes, it used the entire card. It is powered by a common CR2032 battery.

A Controller Pak was initially useful or even necessary for the earlier N64 games. Over time, the Controller Pak lost ground to the convenience of a battery backed SRAM or EEPROM found in some cartridges. Because the Nintendo 64 used a game cartridge format that allows saving data on the cartridges themselves, few first party and second party games used the Controller Pak. The vast majority were from thirdparty developers, likely because of cost expenses including selfcontained data on the cartridge would have increased production and retail costs. Some games used it to save optional data that was too large for the cartridge, such as Mario Kart 64, which used 121 pages for storing ghost data. Another game is Tony Hawk’s Pro Skater, which uses 11 pages. Quest 64 and Mystical Ninja Starring Goemon used the Controller Pak exclusively for saved data.

Jumper Pak

The Jumper Pak , Terminator Pack is a filler that plugged into the console’s memory expansion port. It serves no functional purpose other than to terminate the RAMBUS bus in the absence of the Expansion Pak. This is functionally equivalent to a continuity RIMM in a RAMBUS motherboard filling the unused RIMM sockets until the user upgrades. Early Nintendo 64 consoles prior to the Expansion Pak’s release came with the Jumper Pak included and already installed. Jumper Paks were not sold individually in stores and could only be ordered individually through Nintendo’s online store.

The 4 MB memory Expansion Pak.

Expansion Pak

The Expansion Pak Expansion Pack allows the random access memory RAM of the Nintendo 64 console to increase from 4 megabytes MB to 8 MB of contiguous main memory. With the help of an included key, the Expansion Pak fits into the slot that is below a removable panel on the top of the N64 console. Game developers can take advantage of the increased memory in several ways, including making games that are more visually appealing. The addon was released in 1999 and contains 4MB RDRAM, the same type of memory used inside the console itself. By increasing system memory, there is potential for enhancements to games designed with the added RAM storage in mind. The Expansion Pak is installed in a port on top of the Nintendo 64 and replaces the preinstalled Jumper Pak, which is simply a RAMBUS terminator.

Some of the games to support this accessory are Aidyn Chronicles The First Mage, Duke Nukem Zero Hour, Star Wars Rogue Squadron, Indiana Jones and the Infernal Machine, Gauntlet Legends, Hybrid Heaven, Rayman 2 The Great Escape, Resident Evil 2, Road Rash 64, Shadow Man, SpiderMan, Star Wars Episode I Racer, Turok 2 Seeds of Evil, San Francisco Rush 2049, South Park, and The World Is Not Enough. A few games, including Rare’s Donkey Kong 64 and Nintendo’s The Legend of Zelda Majora’s Mask required it for play. Perfect Dark had limited gameplay options when the expansion pak was not present. Supporting games usually offered higher video resolutions or higher textures and/or higher color depth. For example, the Nintendo 64 allremade version of Quake 2 features higher color depth but not a higher resolution when using the Expansion Pak. It was used in Starcraft 64, to unlock levels from the popular Brood War addon for the PC version of the game. The Expansion Pak was available separately as well as bundled with Donkey Kong 64. In Japan, the Expansion Pak was additionally bundled with Zelda Majora’s Mask and Perfect Dark, though you could buy them separately as well.

List of games that support the N64 Expansion Pak

Aidyn Chronicles The First Mage

Pokmon Stadium 2,

Road Rash 64,

40 Winks

Allstar Baseball 2001

Armorines Project S.W.A.R.M.

Army Men Sarge’s Heroes

Battlezone Rise Of The Black Dogs

Castlevania Legacy of Darkness

Command Conquer

Cruis’n World

Daikatana

Donkey Kong 64

Duke Nukem Zero Hour

Extreme G2

Excitebike 64

F1 World Grand Prix 2

Gauntlet Legends

Hot Wheels

Hybrid Heaven

Hydro Thunder

Indiana Jones and the Infernal Machine

International Track and Field 2000

Jeremy McGrath’s Supercross 2000

Ken Griffey Jr.’s Slugfest

Madden NFL ’99

Madden NFL 2000

Mario Golf

NBA Courtside 2

NBA Jam 2000

New Tetris, The

NFL Quarterback Club 99

NFL Quarterback Club 2000

Nuclear Strike 64

Quake 2

Rayman 2

Revolt Go into options and turn on Medium Resolution, typing in the FLYBOY cheat unlocks hifi High Resolution

Resident Evil 2

Roadsters

San Francisco Rush 2049

Shadowman

South Park

South Park Rally

Star Craft 64

Star Wars Episode 1 Battle for Naboo

Star Wars Episode 1 Racer

Star Wars Rogue Squadron

The World is not Enough

Tony Hawk’s Skateboarding

Tony Hawks Pro Skater 2

Tony Hawks Pro Skater 3

Top Gear HyperBike

Top Gear Overdrive

Top Gear Rally 2

Turok 2 Seeds of Evil

Turok 3 Shadow of Oblivion

Turok Rage Wars

Vigilante 8

Vigilante 8 2nd Offense

World Driver Championship

Xena Warrior princess

List of games that require the N64 Expansion Pak

Donkey Kong 64

The singleplayer mode of Perfect Dark

The multiplayer mode of Starcraft 64

The Legend of Zelda Majora Mask

Rumble Pak

Main article Rumble Pak

A blue Nintendo 64 controller with the Rumble Pak inserted.